
The user has the power to transfer physical pain/damage from one person to another, normally the user. ° Wound Transferal ° ~Shinogai's semblance River uses her semblance copy an opponent's semblance by countering it with the same semblance and to copy an ally's semblance and have double that semblance output in a team. This semblance doesn't explain to the user how copied semblance works which means that the user must learn how it works in order to be able to use effectively, it can be dangerous for the user if the copied semblance is dangerous in and of itself having no understanding on how it worms can lead to serious unwanted self inflicted injuries. The limitations for this are that the user can not retain more than one semblance at a time, leading to the user to touch a previous person again if they wish to reuse a previously owned semblance. It allows the user to negate an opponent's semblance by countering it with the same semblance or it can be used to copy an ally's semblance and have double that semblance output in a team. The user has the ability to copy the semblance of other people through physical contact. She also uses this on her allies, as the power of the pair sho trust each other will grow immensely. Noemi uses her semblance to connect her foes and defeat them quickly. If one of the people linked feels pain then the other will as well. The two people being connected to the user do have to be near each other in order for the semblance to work, that being the user's limitations.

The link people are distinguished by a seal, the seal being Noemi's emblem, on one of their wrists. The user has the ability to link two differdnt people's senses by using strong feelings of some sort between the two people that are being linked. Foes who attack her force field while contained inside it harms her. Cressida is not able to maintain barriers under stress, requires a lot of concentration, and is limited on the size and shape of her barriers. However the user is very limited.Ĭressida uses her force field generation to protect her allies and herself from attacks or contain the enemies. The user may create Force-fields for protection from physical attacks and/or energy attacks. The user can create a shield, wall, or a field formed from energy. The user has the ability to project powerful fields of manipulated energy. She uses her semblance outside of battle but it doesn't have the same affect. Robin uses her battle to trick her opponents by complimenting them in order for the enemy to drop their guard before she attacks. This results in the user to act quickly if they wish to win. The semblance works on both genders regardless of the user's gender but the flattery does not last long. The user can distract their foes through battle by complimenting them. Bianca has also been seen using her semblance outside of battle as well. However the user is limited the user has a limited radius and can not pick up heavy items such as machinery.īianca uses her semblance in battle against her enemies or for her allies/teammates and herself. The user can alter her target's gravity or her own. Misty uses her semblance to communicate with her teammates during battle Anya (team leader) can announce team attacks mentally. One person can reply to the user at a time. This allows the user to advise and instruct multiple people at once though a mental transmission. The user mentally receives and transmits information. Night vision is not included.Īnya uses her semblance for accurate aim, since she's an archer), find weak points on Grimm/machines and see who's in the area from a distance. This allows the user to have accurate aim and scope the area for upcoming enemies from the distance.

The user can see five times as far away from their current starting point. According to "Aura", the fourth installment of RWBY: World of Remnant, Semblance is a more tangible projection of one's Aura. However, a person's Semblance can be similar to the Semblances of their parents or other family members. The nature of one's Semblance is noted as representing an aspect of their character. Semblance is the manifestation of one's innate and personal power as an ability unique to each individual, with the effects varying greatly from user to user.
